René Habermann - Bippinbits: Don't ship the wrong game!

GodotFest
54 min
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📋 Video Summary

🎯 Overview

This video, presented at GodotFest, is a talk by René Habermann of Bippinbits, focused on how indie game developers can avoid releasing the "wrong" game. It covers the pitfalls of game development, from undesired games to overdeveloped projects and offers practical advice on validation and prototyping.

📌 Main Topic

Avoiding common mistakes in indie game development to ensure a sustainable and successful commercial game.

🔑 Key Points

  • 1. Defining the "Wrong" Game [01:40]
René identifies three main categories of "wrong" games: undesired (no one wants it), misaligned (expectations vs. reality), and overdeveloped (production costs too high).

These are the common pitfalls that can lead to failure.

  • 2. The Importance of Validation [02:59]
Using the development of Dome Keeper as an example, René stresses the value of validation at each stage: game jam prototype, demo, and release.

Validation involves getting feedback and letting players experience the game.

  • 3. Avoiding Undesired Games [13:18]
The key is to have validation points [13:21] throughout the development cycle.

Regularly assess the game's market viability and player interest.

  • 4. Avoiding Misaligned Games [17:54]
Open up the game [17:57] to a wider audience early in development.

Define experience goals [17:28] and ensure the game delivers on them. Prioritize first-time user experience playtests [16:57].

  • 5. Avoiding Overdeveloped Games [25:10]
Use validation points to inform the scope of the next development phase [25:17].

Retain a prototyping spirit [25:53] and embrace efficient development practices. Prioritize flexible scope [26:10] and be willing to cut features.

  • 6. Validating Prototypes [27:08]
Gather a holistic view [27:41] through multiple sources of feedback.

Utilize game jam results, HIO stats, player comments, and media pickup. Assess the developer's passion and vision for the game [39:17].

  • 7. Making Prototypes Fast [43:06]
Keep it simple [43:31]: Speed beats everything.

Use alternative shortcuts [48:20] for efficiency. Aim for 80% quality [50:33] to save time and iterate.

💡 Important Insights

  • Follower Charts & Wishlists: [12:40] A low number of followers on Steam often indicates a lack of market interest.
  • Player Sentiment is Key: [16:01] Respect what players like and dislike to avoid misalignment.
  • Experience Goals vs. Design Pillars: [17:09] Focus on the player experience to guide design decisions.
  • Early Playtests are Crucial: [28:06] Start playtesting early and often; it's always beneficial.
  • Engagement is more important than ratings: [34:25] Measure engagement by play time, comments, and collections.

📖 Notable Examples & Stories

  • Dome Keeper's Development: [03:05] The game's success, starting as a game jam project, highlights the importance of validation and iteration.
  • Pay for Kaka Plan for Commandant: [10:24] The contrast in development approach compared to Dome Keeper.
  • Lavender Fields vs. Dome Romantic: [30:35] Demonstrates how engagement metrics can be more important than ratings alone.
  • Tristram's YouTube Success: [38:47] Illustrates the value of media pickup and positive validation.
  • Chuck Palanuk's Approach: [40:47] The concept of presenting game ideas as real-life experiences to gauge audience interest.
  • Hamster Game Prototype: [49:54] A story showcasing the importance of using alternative shortcuts and keeping it simple during prototyping.

🎓 Key Takeaways

  • 1. Continuously validate your game idea and prototype with feedback from diverse sources.
  • 2. Prioritize the player experience and iterate based on their feedback.
  • 3. Manage scope and development time effectively to avoid overdevelopment.

✅ Action Items (if applicable)

□ Regularly test your game with different audiences. □ Define the core player experience you want to create. □ Embrace iteration and be willing to make changes based on feedback.

🔍 Conclusion

The core message is to be strategic in indie game development by validating your ideas, iterating based on player feedback, and managing the scope of your projects to avoid the common pitfalls that can lead to failure. Ultimately, the goal is to make a sustainable game that people want to play.

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Created Jan 13, 2026

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